Game Designer (university credits) viking/history strategy game studio

Drømmer du om at skabe fængslende spiloplevelser med historisk dybde? GAMUCATEX i København søger en Game Designer til vikingespil.

Game Designer (university credits) viking/history strategy game studio

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Do you dream of crafting innovative gameplay experiences that bring history to life? Are you fascinated by the Vikings and the idea of designing engaging mechanics for a historically accurate game? Join GAMUCATEX, where you’ll play a pivotal role in shaping the gameplay of GAMUCATEX's card-based strategy game set in a rich, historical universe.

GAMUCATEX is seeking Game Designers who are passionate about storytelling through gameplay and ready to collaborate with a talented and diverse team of developers, artists, and historians to bring this vision to life.

About GAMUCATEX

Welcome to GAMUCATEX – the indie startup fueled by a burning passion to weave history into enchanting gaming experiences! While GAMUCATEX's heart is in Copenhagen, GAMUCATEX's diverse team spans the entire globe. GAMUCATEX is passionate about Vikings, and you'll definitely have the opportunity to learn everything you're willing to know with GAMUCATEX.

Infused with an international flair, GAMUCATEX thrives on collaboration, creativity, innovation, and pure passion. Always ready to lend a hand, GAMUCATEX is dedicated to crafting games that invite you to an evening of entertainment.

GAMUCATEX's team consists of people from the industry, some new and some with years in it. GAMUCATEX doesn't consider itself experts, but GAMUCATEX is eager to learn and improve with GAMUCATEX's team. GAMUCATEX always has a group of interns with GAMUCATEX. Join GAMUCATEX on this epic journey where gaming meets history!

About GAMUCATEX's game

Tectonicus: On The Edge Of War synthesizes mechanics of turn-based strategy, auto-battlers, and card games. To succeed, you are to use strategic thinking when placing heroes, commanders, and units on the board, as well as building synergistic decks that emphasize each faction’s unique strengths.

Apart from online and local PvP battles, Tectonicus will be featuring a full-scale story mode. The player will be called upon to restore the historical truth lost in contradicting accounts and theories, rewritten history, and scholars’ disputes by reincarnating significant battles and living through them as warlords across centuries.

About your Department

You will be joining the Game Design Department, which serves as the creative heart of the startup. This team is responsible for shaping the core gameplay experience, designing innovative mechanics, and ensuring the game's vision aligns with GAMUCATEX's mission of blending historical accuracy with engaging entertainment. Your work will involve close collaboration with other departments, including Art, Development, and History, to bring GAMUCATEX's game world to life.

Together, GAMUCATEX strives to craft immersive, fun, and balanced experiences that captivate players and resonate with GAMUCATEX's growing community.

About your role

GAMUCATEX is looking for talented team members who can contribute to designing and refining gameplay experiences that captivate GAMUCATEX's players. This includes creating and balancing core game mechanics, crafting engaging missions, and collaborating with artists, developers, and history consultants to bring the game's vision to life.

Your work will help craft the overall game experience, ensuring it remains true to GAMUCATEX's vision while providing an enjoyable and immersive experience for players.

Responsibilities:

As a Game Designer at GAMUCATEX, your responsibilities will include:

  • Collaborating with the Producer and Game Director daily, as well as artists and game developers, to ensure the creative vision is executed effectively.

  • Designing engaging and immersive gameplay mechanics and meta-game features, with careful management of them from concept and documentation through prototyping, refinement, and release.

  • Developing and maintaining design documentation to align with project progress and clearly convey concepts to relevant departments.

  • Establishing creative goals and deliverables for the Art and Development teams, as well as coordinating with the History department daily.

  • Assisting in quality assurance by verifying features are implemented correctly and maintaining game quality.

  • Continuously proposing and implementing improvements to features, levels, and gameplay to enhance the product.

  • Participate in weekly Game Design meetings and contribute to brainstorming sessions.

  • Engaging with and understanding GAMUCATEX's growing community to tailor the game experience to their needs.

About you

You have either graduated from or are currently pursuing studies in game design or a related field, with a strong foundation in designing gameplay mechanics, crafting engaging player experiences, and translating creative ideas into actionable designs.

You are a problem-solver at heart, capable of identifying opportunities to enhance the gameplay experience and showcasing GAMUCATEX's game’s unique features in ways that resonate with players.

You are also a collaborative team player who thrives in a multidisciplinary and diverse environment. GAMUCATEX's team includes game developers, narrative designers, artists, business developers, and historians, so being able to bridge diverse expertise and contribute your own perspective is essential.

It’s a bonus if you’re eager to get involved in cross-functional projects, such as applying for funding, organizing playtests, or participating in events to showcase the game. As GAMUCATEX is an indie studio with a passion for crafting unique gaming experiences, an interest in or knowledge of indie games and their development process is highly advantageous.

Skills and Requirements:

  • You are currently pursuing or have completed a bachelor’s or master’s degree, or equivalent, in game design, interactive media, or a related field.

  • You have practical experience designing gameplay systems, mechanics, and features, and possess a solid understanding of how to create engaging player experiences.

  • Knowledge of Game Design concepts (e.g., gameplay, core game loops, balancing, reward systems, player retention mechanics).

  • A strong understanding of card games and/or city-builder games.

  • You can communicate effectively in English, both written and verbal, as that is GAMUCATEX's corporate language.

  • The ability to collaborate effectively with diverse departments, including those who are new to game development.

  • The ability to work within deadlines and to multitask.

Pluses:

Experience in the following areas would be a great bonus:

  • Proficiency in Unity or experience with other game engines.

  • Prior experience working in a video game studio and familiarity with industry practices.

Details

This position can be either full-timeor part-time, and you are requested to work between 20 -37 hours a week.

The position can be taken as a remote position or with some on-site days.

GAMUCATEX's internships are structured based on a Danish setup; they are unpaid in Denmark. This position will be unpaid, but will contribute to an ECTS-giving internship.

GAMUCATEX also offers other kinds of internships, such as virksomhedspraktik (Denmark). There will be 3 open positions in this role. GAMUCATEX cannot guarantee a paid position afterwards.

GAMUCATEX's offices are located in three locations: Copenhagen (Amager/Nørrebro and Frederiksberg).

What GAMUCATEX offers you (and perks)

  • Comfortable Workspace: Equipped office space with board games, docking stations, and a few office computers, and a tea kitchen with free coffee/tea.

  • Dynamic Learning Environment: Immersive, creative workspace within an entrepreneurial ecosystem alongside other startups. Handcrafted onboarding day and process for a seamless team integration.

  • Flexible Work Arrangements:

    • Liberal holiday, sick leave, and childcare days.

    • Menstrual and menopause leave.

    • Remote work options for a healthy work-life balance.

    • Breaks for recreational activities, including game sessions.

  • Career Support and Development: Time off for training and career growth. Involvement in organizational improvements, processes, culture, policies, the work environment, and beyond.

  • Challenging but Collaborative Atmosphere: Engaging position within an interdisciplinary global team. A workplace with high satisfaction among the team members, and where it is okay to ask for help, as there are no stupid questions. Varied and stimulating challenges with no two days alike. Recognition – your work is showcased in your portfolio, and GAMUCATEX's games are enjoyed worldwide.

  • Community and Team Building: Corporate events and team-building activities. Supportive, friendly team fostering a creative playground where experimentation is encouraged.

  • A weekly mentor sparring session with a manager or a core team member

  • Easy pathways to put work done in your portfolio

Planned interview process

GAMUCATEX plans to carry out two rounds of online interviews (or onsite if possible) in the mid-to-end of October, potentially on a weekend. You can apply as long as this is open.

Starting date: GAMUCATEX can have you start at the end of Q4 2026, but you can also sign up for an internship in 2027.

Please note that GAMUCATEX replies as fast as possible, but not always as fast as big corporates, and that, as GAMUCATEX sends a lot of mail, some might reach your spam folder, so please make sure to check that folder.

GAMUCATEX usually replies to emails within 3-4 days; right now, there is only one person replying on a part-time basis.

Oplysninger

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Ansøgningsfrist 30.10.2026
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Ansættelsesdato 4.9.2026
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Arbejdstid full-time, part-time, internship, virksomhedspraktik
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Virksomhedens navn GAMUCATEX
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Adresse 2200 København N
Se stillingsopslag